


Their unique ability to slow their fall and lift off from the ground into a glide separates them from the more immobile races, giving tons of room for experimentation as you make your way through Dragonflight and beyond. The dracthyr aren't just the class with the most choice Blizzard has ever made, they're proof of how much the game has changed in the past 18 years. It's entirely possible in this classic talent tree system to make a wonky build, and Blizzard has said so, but that degree of choice opens the classes up to fun, gimmicky builds or builds that fit neatly with your specific style of play. For example: I intentionally left the basic Living Flame spell alone in exchange for talents that gave me more Essence to spend on the chunkier abilities. The upper third of the class and talent trees are a bunch of necessary spells and buffs, but as you progress, you have to decide which spells you like using and which you don't. The result is a system that, even with a big pool of points at level 65, is designed to give you meaningful decisions as you get further along the tree. The talent system that had you choose between three options at every tier is gone: now you choose exactly what parts of your class you want to amplify, just like in WoW's early years. It's been many years since WoW has had a long tree of abilities and buffs to put points into as you level up. But in the aftermath of a terrible battle, the island has lain dormant and abandoned for ages-until the return of an ancient enemy causes the dracthyr to stir.Much of your own rotation will depend on how you choose to spend your talent points in both the class-specific tree and the specialization tree-which every class will get with the release of Dragonflight.

Located off the coast of the Dragon Isles, the Forbidden Reach was fashioned by Neltharion the Earth-Warder to serve as a training ground for his ultimate soldiers, the dracthyr. It is also here that the bronze dragonflight watches over the timeways, ensuring both the past and future of Azeroth remains secure. The seat of power for the Aspects and their flights, Thaldraszus stands as the shining beacon of the dragons' kingdom. Tribes of gnolls and furbolgs call these ancient lands home. Holding the magical archives of the blue dragonflight, the Azure Span stretches from coastal tuskarr villages through a sprawling forest tundra, all the way to looming spires of ice and snow. But since the death of Ysera, the green dragons face an uncertain future. These verdant grasslands are home to the mighty Maruuk centaur tribes, who long ago forged a bond with the green dragonflight. Here, Wrathion will call upon Azeroth's champions to help him reclaim the black dragonflight's citadel from enemy hands. On invitation by Alexstrasza, heroes of the Horde and Alliance arrive to aid the red dragonflight in this vibrant, roiling land. As the Dragon Isles awaken, so too do old feuds and long-dormant threats.

When the world was broke apart in the Great Sundering, magic drained away and the land went dormant. The Dragon Isles are the ancestral home of the dragonflights of Azeroth. As you explore and conquer additional challenges all over the Dragon Isles, you will unlock even more customization options for your Dragon Isles Drakes.
