millrefa.blogg.se

Battletech record sheets 3050 pdf 4shared
Battletech record sheets 3050 pdf 4shared













Same thing with the Catapult limited ranged weapons, but 30 LRM tubes is enough to force anyone to take notice. When the enemy closes you shift down to your Mediums and SRMs to exploit those holes. If you want something that complements well in a good bracket-firer, look at the Warhamster.

battletech record sheets 3050 pdf 4shared

Even though you're "wasting" some of it, you can get a 'Mech that continuously and accurately puts out a shitload of damage at chort range and remains a credible threat at long range. An isERLL is great for sniping, as is a LGauss, but they're a bit worse for knife-fighting than a snubbie PPC or a Medium/2 ERML battery.įinally, the saved weight from not having to sink all your weapons allows you to dedicate a lot more tonnage to firepower, relatively speaking. Secondly, several shorty weapons - SRMs and MLasers, Smalls and MGs - and large weapons share optimal ranges. 6 Small Lasers cost 6 heat and the same 3t, but put out 18 damage. A trio of Mediums generates 15 damage for 9 heat and 3t. One Large Laser does only 8 points of damage and inflicts 8 points of heat, for 5t. Short-range energy weapons, in particular, are more heat-efficient and weight-efficient per point of damage than longer-range guns. >by the way, someone axplain me what makes a good bracket-fire mech and a bad bracket-fire mech and how do it work? long range weapons usually have good accuracy in short range, so I don't know why I should not use them instead of the short-range weapons Of course, some mechs just want to watch them burn. Most mechs won't risk a leg attack (Even if the odds of success aren't that high), meaning they tend to act cautiously or stay away from terrain that's infested with infantry.

battletech record sheets 3050 pdf 4shared

They can also attempt to swarm (climb on the enemy) and go after weakpoints, but mechs have so many ways to dislodge them that this is generally a bad idea against them (against vehicles, on the other hand, it works great). Anti-mech, or Leg attacks, are when the infantry try and toss satchel charges at the leg joints of the enemy mechs or simply run up and start ripping with battle claws (the second being battle armored infantry, first conventional). They're slow without transports, they can't concentrate their damage as well as Battle Armor or other units, and they tend to have rather short ranges, but they're cheap as chips and once in place on an objective can be frustratingly hard to get out (Try capturing a building you need intact while it has a bunch of infantry in it and you only have anti-tank guns and you get the idea).īoth types can make anti-mech and swarm attacks. And unless your mech has a bunch of anti-infantry weapons (most do not, because "who the hell uses infantry these days?" was accurate for a long time in-universe), your big anti-mech/tank guns that make up most of a mech's armament will only kill 1-2 dudes out of 20-30 guys.

battletech record sheets 3050 pdf 4shared

They're more mobile than normal infantry, and can hitch rides on Omnimechs, allowing them to use them as transports without significantly reducing the mech's firepower.Ĭonventional infantry are squishy, but come in large numbers. There are two types of Infantry in battletech.īattle Armor infantry can take hits from heavy weaponry and keep moving (surviving through raw armor) and mount some of the smaller mech weapons. Read this if you stopped playing a long time ago or if you are a newcomer >A summary explaining a little of everything. Aimed for miniature play, fast games and newcomers. >BT too slow for you? AS has simplified rules based on Quick-Strike and Battleforce. >Read this to get a brief overview of the game and the fluff

battletech record sheets 3050 pdf 4shared

Long live the new General!Īre you ready for clanscum Wolf versus glorious Republic of the Sphere?















Battletech record sheets 3050 pdf 4shared